![]() ![]() The player will download the music in real-time if it enters the area. -Mode 2 :Allows you to use links to Youtube video.So don't forget to share your favorite music with your fastdl or your workshop content More optimized, since the player already has the audio files in use, it requires players to have the music. Mode 1 :It uses the Audio System Original (.wave. ![]() The Audio System Original(mode 1) or music from Youtube (method 2). And for the music you will have the choice of using two different systems. Nothing could be more simple for you.Ĭhoose a zone name which will be notified in the top left when a player enters in the area. You will create a volume by moving two points. You are probably already familiar with the concept. Two music areas system allows you to give a musical ambiance to an environment, for example a music in a store, a building, and it also allows you to name a place which will be notified in the hud when the player will enter the area. "Two music areas system allows you to give a musical ambiance to an environment or in a small zone, for example a musicis launched when a user enter in a store, a building, and it also allows you to name a place which will be notified in the corner of HUD when the player will enter the area" ![]()
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